Battle Box
Solo — Tier 2
A cube-shaped construct with a different rune on each of their six sides.
Motives & Tactics: Change tactics, trample foes, wait in disguise
Difficulty: 15 | Thresholds: 10 / 20 | HP: 8 | Stress: 6
ATK: +2 | Slam: Melee | 2d6 + 3
Experience: Camouflage +2
Adversary Features
Relentless (2) - Passive
Randomized Tactics - Action
Mark a Stress and roll a
- Mana Beam. The Box fires a searing beam. Make an attack against a target within Far range. On a success, deal
2d10+2 magic damage. - Fire Jets. The Box shoots into the air, spinning and releasing jets of flame. Make an attack against all targets within Close range. Targets the Box succeeds against take
2d8 physical damage. - Trample. The Box rockets around erratically. Make an attack against all PCs within Close range. Targets the Box succeeds against take
1d6+5 physical damage and are Vulnerable until their next roll with Hope. - Shocking Gas. The Box sprays out a silver gas sparking with lightning. All targets within Close range must succeed on a Finesse Reaction Roll or mark 3 Stress.
- Stunning Clap. The Box leaps and their sides clap, creating a small sonic boom. All targets within Very Close range must succeed on a Strength Reaction Roll or become Vulnerable until the cube is defeated.
- Psionic Whine. The Box releases a cluster of mechanical bees whose buzz rattles mortal minds. All targets within Close range must succeed on a Presence Reaction Roll or take
2d4+9 direct magic damage.
Overcharge - Reaction
Before rolling damage for the Box’s attack, you can mark a Stress to add a
Death Quake - Reaction
When the Box marks their last HP, the magic powering them ruptures in an explosion of force. All targets within Close range must succeed on an Instinct Reaction Roll or take

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