Glass Snake
Standard — Tier 1
A clear serpent with a massive head that leaves behind a glass shard trail wherever they go.
Motives & Tactics: Climb, feed, keep distance, scare
Difficulty: 14 | Thresholds: 6 / 10 | HP: 5 | Stress: 3
ATK: +2 | Glass Fangs: Very Close | 1d8 + 2
Adversary Features
Armor-Shredding Shards - Passive
On a successful attack within Melee range against the Snake, the attacker must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.
Spinning Serpent - Action
Mark a Stress to make an attack against all targets within Very Close range. Targets the Snake succeeds against take
Spitter - Action
Spend a Fear to introduce a

Please log in to leave a comment
Comments
There are no comments yet