Head Vampire
Leader — Tier 3
A captivating undead dressed in aristocratic finery.
Motives & Tactics: Create thralls, charm, command, fly, intimidate
Difficulty: 17 | Thresholds: 22 / 42 | HP: 6 | Stress: 6
ATK: +5 | Rapier: Melee | 2d20 + 4
Experience: Aristocrat +3
Adversary Features
Terrifying - Passive
Look into My Eyes - Passive
A creature who moves into Melee range of the Vampire must make an Instinct Reaction Roll. On a failure, you gain
Feed on Followers - Action
When the Vampire is within Melee range of an ally, they can cause the ally to mark a HP. The Vampire then clears a HP.
The Hunt Is On - Action
Lifesuck - Reaction
When the Vampire is spotlighted, roll a

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