Shark
Bruiser — Tier 2
A large aquatic predator, always on the move.
Motives & Tactics: Find the blood, isolate prey, target the weak
Difficulty: 14 | Thresholds: 14 / 28 | HP: 7 | Stress: 3
ATK: +2 | Toothy Maw: Very Close | 2d12 + 1
Experience: Sense of Smell +3
Adversary Features
Terrifying - Passive
Rending Bite - Passive
When the Shark makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.
Blood in the Water - Reaction
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