Solo — Tier 4
No enemy has ever had the insolence to wound the dragon so. As the lava settles, it’s ground to ash like the dragon’s past foes.
Motives & Tactics: Choke, fly, intimidate, kill or be killed
Difficulty: 18 | Thresholds: 29 / 55 | HP: 8 | Stress: 5
ATK: +10 | Claws and Teeth: Close | 4d12 + 15
Experience: Hunt from Above +5
Adversary Features
Relentless (4) - Passive
The Ashen Tyrant can be spotlighted up to four times per GM turn. Spend Fear as usual to spotlight them.
Injured Wings - Passive
While flying, the Ashen Tyrant gains a +1 bonus to their Difficulty.
Ashes to Ashes - Passive
When a PC rolls a failure while within Close range of the Ashen Tyrant, they lose a Hope and you gain a Fear. If the PC can’t lose a Hope, they must mark a HP.
Desperate Rampage - Action
Mark a Stress to make an attack against all targets within Close range. Targets the Ashen Tyrant succeeds against take 2d20+2 physical damage, are knocked back to Close range of where they were, and must mark a Stress.
Ashen Cloud - Action
Spend a Fear to smash the ground and kick up ash within Far range. While within the ash cloud, a target has disadvantage on action rolls. The ash cloud clears the next time an adversary is spotlighted.
Apocalyptic Thrashing - Action
Countdown (1d12). Spend a Fear to activate. It ticks down when a PC rolls with Fear. When it triggers, the Ashen Tyrant thrashes about, causing environmental damage (such as an earthquake, avalanche, or collapsing walls). All targets within Far range must make a Strength Reaction Roll. Targets who fail take 2d10+10 physical damage and are Restrained by the rubble until they break free with a successful Strength Roll. Targets who succeed take half damage. If the Ashen Tyrant is defeated while this countdown is active, trigger the countdown immediately as the destruction caused by their death throes.

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