Executioners Guild
Foundation
Spellcast: Finesse
First Strike: The first successful attack you make during a scene deals double damage.
Backstab: Your “Ambush” feature uses d8s instead of d6s.
Assassin
Assassins are masters in the art of slipping past their opponents’ defenses to inflict terrible pain and deadly strikes. When an assassin marks someone for death, they pursue their prey with unwavering intent.
When you move into Melee and make a successful weapon attack, you can mark a Stress to force the target to make a reaction roll with a Difficulty equal to 10 + your level. On a failure, increase the damage of your attack by a number of
The first successful attack you make during a scene deals double damage.
Your “Ambush” feature uses d8s instead of d6s.
When you deal Severe damage to a creature, they must mark an extra Hit Point.
You gain a +2 bonus to your Evasion against any attacks made by the creature you most recently dealt damage to.
Once per long rest, you can mark a Stress to change an attack roll you make from a failure into a success with Hope.
The Reaction Roll triggered by your “Ambush” feature increases from “10 + your level” to “13 + your level.”
The Void v1.4
Executioners Guild
Foundation
Spellcast: Finesse
First Strike: The first successful attack you make during a scene deals double damage.
Backstab: Your “Ambush” feature uses d8s instead of d6s.
Assassin
The Void v1.4
Executioners Guild
Specialization
Death Strike: When you deal Severe damage to a creature, they must mark an extra Hit Point.
Scorpion’s Poise: You gain a +2 bonus to your Evasion against any attacks made by the creature you most recently dealt damage to.
Assassin
The Void v1.4
Executioners Guild
Mastery
True Strike: Once per long rest, you can mark a Stress to change an attack roll you make from a failure into a success with Hope.
Surprise Attack: The Reaction Roll triggered by your “Ambush” feature increases from “10 + your level” to “13 + your level.”
Assassin
Mark a Stress to add
On a successful weapon attack, you can spend a token from this card to afflict the target with a known poison’s effect.
You also know these poisons:
You are immune to poisons and other toxins.
You also know these poisons:
When you afflict a target with a known poison’s effect, you can spend an additional token to inflict the effect of a second known poison.
The Void v1.4
Poisoners Guild
Foundation
Spellcast: Presence
Toxic Concoctions: Mark a Stress to add
Envenomate: On a successful weapon attack, you can spend a token from this card to afflict the target with a known poison’s effect.
Assassin
The Void v1.4
Poisoners Guild
Specialization
Poison Compendium: You also know these poisons:
Adder’s Blessing: You are immune to poisons and other toxins.
Assassin
The Void v1.4
Poisoners Guild
Mastery
Venomancer: You also know these poisons:
Twin Fang: When you afflict a target with a known poison’s effect, you can spend an additional token to inflict the effect of a second known poison.
Assassin
Recieve one of following items at character creation
A list of names with several marked off
A mortar and pestle inscribed with a mysterious insignia
Answer any of the following background questions. You can also create your own questions.
What organization trained you in the art of killing, and how did you gain membership into it?
Throughout your entire career, one target has eluded you. Who are they, and how have they managed to slip through your fingers?
You always do what you must to take down your target, but there’s one line that you will never cross. What is it?
Ask your fellow players one of the following questions for their characters to answer, or create your own questions.
What about me frightens you?
You once asked me to do something that keeps you up at night. What was it?
What secret about myself did I tell you, and how did it change your view of me?
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