Juggernaut
Foundation
Powerhouse: Increase the
Overwhelm: On a successful attack, you can spend a Hope to force the target to mark a Stress or to throw them within Close range.
Brawler
Experts in unarmed combat, brawlers hone their bodies into lethal weapons using impressive physical prowess. Whether they learned in a structured school environment or picked up their skills one fight at a time, the process is always rigorous, with brawlers developing their body and mind to work as one.
Spend 3 Hope when you hit an adversary to also deal them a Stress and make them temporarily Staggered. While Staggered, all attack rolls they make are at disadvantage.
While you don’t have any equipped weapons:
After making a damage roll with a Melee weapon but before dealing that damage to the target, mark a Stress to start a combo strike. When you do, roll a Combo Die and note its value. Then, roll another Combo Die again. If the value of the second die is equal to or greater than your first Combo Die, continue rolling until the latest Combo Die’s roll is less than the roll that preceeded it. Total all rolled values and add that amount to your weapon’s damage. These values cannot be adjusted by features that affect damage dice.
Your Combo Die starts as a
Increase the
Gain a permanent +3 bonus to your Severe damage threshold. Additionally, your “Powerhouse” feature can target three creatures instead of two.
When you mark more than one Hit Point from an attack in melee range, the attacker must make a Reaction Roll (13). On a failure, once per rest, they immediately mark the same number of Hit Points in return.
Whenever you roll a critical success on a weapon attack against an adversary in Melee range, you gain an additional Hope, clear an additional Stress, and add +1 to your Proficiency for the attack.
The Void v1.4
Juggernaut
Foundation
Powerhouse: Increase the
Overwhelm: On a successful attack, you can spend a Hope to force the target to mark a Stress or to throw them within Close range.
Brawler
The Void v1.4
Juggernaut
Specialization
Rugged: Gain a permanent +3 bonus to your Severe damage threshold. Additionally, your “Powerhouse” feature can target three creatures instead of two.
Eye for an Eye: When you mark more than one Hit Point from an attack in melee range, the attacker must make a Reaction Roll (13). On a failure, once per rest, they immediately mark the same number of Hit Points in return.
Brawler
The Void v1.4
Juggernaut
Mastery
Pummeljoy: Whenever you roll a critical success on a weapon attack against an adversary in Melee range, you gain an additional Hope, clear an additional Stress, and add +1 to your Proficiency for the attack.
Not Done Yet: When you mark more than one HP from an attack, you may gain a Hope or clear a Stress.
Brawler
At character creation and at each rest, roll a number of
When you are targeted by an attack, you can spend a Focus to make the adversary’s attack roll have disadvantage.
Spend a Focus to make an Attack Roll using Instinct against an adversary within Close range. On a success, you deal
The Void v1.4
Martial Artist
Foundation
Martial Form: Take the Martial Form sheet. You start with two martial stances from Tier 1. When you reach a new tier, take two additional stances at your tier or lower.
Focus: At character creation and at each rest, roll a number of
Brawler
The Void v1.4
Martial Artist
Specialization
Keen Defenses: When you are targeted by an attack, you can spend a Focus to make the adversary’s attack roll have disadvantage.
Spirit Blast: Spend a Focus to make an Attack Roll using Instinct against an adversary within Close range. On a success, you deal
Brawler
Recieve one of following items at character creation
Hand wraps from a mentor
A book about your secret hobby
Answer any of the following background questions. You can also create your own questions.
Where did you spend time during your formative years that taught you, directly or indirectly, how to fight in the style you use?
What group or organization that has always had your back, and how did you get in their good graces?
Who did you lose to long ago that you are desperate for a rematch against?
Ask your fellow players one of the following questions for their characters to answer, or create your own questions.
What is one thing we’re both afraid of?
I rely on your for something important during our travels together. What is it and how do you feel about it?
I still haven’t forgiven you for something you said to me. What was it and why did you say it?
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