School of Knowledge
Foundation
Spellcast: Knowledge
Wizard
Whether through an institution or individual study, those known as wizards acquire and hone immense magical power over years of learning using a variety of tools, including books, stones, potions, and herbs. Some wizards dedicate their lives to mastering a particular school of magic, while others learn from a wide variety of disciplines. Many wizards become wise and powerful figures in their communities, advising rulers, providing medicines and healing, and even leading war councils. While these mages all work toward the common goal of collecting magical knowledge, wizards often have the most conflict within their own ranks, as the acquisition, keeping, and sharing of powerful secrets is a topic of intense debate that has resulted in innumerable deaths.
Spend 3 Hope to force an adversary within Far range to reroll an attack or damage roll.
You can perform harmless, subtle magical effects at will. For example, you can change an object’s color, create a smell, light a candle, cause a tiny object to float, illuminate a room, or repair a small object.
Choose a number between 1 and 12. When you roll that number on a Duality Die, gain a Hope or clear a Stress. You can change this number when you take a long rest.
Play the School of Knowledge if you want a keen understanding of the world around you.
Take an additional domain card of your level or lower from a domain you have access to.
Take an additional domain card of your level or lower from a domain you have access to.
Take an additional domain card of your level or lower from a domain you have access to.
When you use an Experience, roll a
Bear Frymire
SRD v1.0
School of Knowledge
Mastery
Brilliant: Take an additional domain card of your level or lower from a domain you have access to.
Honed Expertise: When you use an Experience, roll a
Wizard
Play the School of War if you want to utilize trained magic for violence.
You’ve focused your studies on becoming an unconquerable force on the battlefield. Gain an additional Hit Point slot.
When you succeed with Fear on an attack roll, you deal an extra
You can maintain a protective barrier of magic. While you have at least 2 Hope, you add your Proficiency to your Evasion.
Nikki Dawes
SRD v1.0
School of War
Foundation
Spellcast: Knowledge
Battlemage: You’ve focused your studies on becoming an unconquerable force on the battlefield. Gain an additional Hit Point slot.
Face Your Fear: When you succeed with Fear on an attack roll, you deal an extra
Wizard
Recieve one of following items at character creation
a book you’re trying to translate
a tiny, harmless elemental pet
Answer any of the following background questions. You can also create your own questions.
What responsibilities did your community once count on you for? How did you let them down?
You’ve spent your life searching for a book or object of great significance. What is it, and why is it so important to you?
You have a powerful rival. Who are they, and why are you so determined to defeat them?
Ask your fellow players one of the following questions for their characters to answer, or create your own questions.
What favor have I asked of you that you’re not sure you can fulfill?
What weird hobby or strange fascination do we both share?
What secret about yourself have you entrusted only to me?
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