Local Tavern
Social — Tier 1
A lively tavern that serves as the social hub for its town.
Impulses: Provide opportunities for adventurers, nurture community
Difficulty: 10
Potential Adversaries: Guards (Bladed Guard, Head Guard), Mercenaries (Harrier, Sellsword, Spellblade, Weaponmaster), Merchant
Environment Features
What’s the Talk of the Town? - Passive
A PC can ask the bartender, staff, or patrons about local events, rumors, and potential work with a Presence Roll. On a success, they can pick two of the below details to learn—or three if they critically succeed. On a failure, they can pick one and mark a Stress as the local carries on about something irrelevant.
- A fascinating rumor with a connection to a PC’s background
- A promising job for the party involving a nearby threat
- Local folklore that relates to something they’ve seen
- Town gossip that hints at a community problem
Who has what kind of information? What gossip do the locals start spreading about the PCs?
Sing For Your Supper - Passive
Mysterious Stranger - Action
Reveal a stranger concealing their identity, lurking in a shaded booth.
What do they want? What’s their impression of the PCs? What mannerisms or accessories do they have?
Someone Comes to Town - Action
Introduce a significant NPC who wants to hire the party for something or who relates to a PC’s background.
Did they know the PCs were here? What do they want in this town?
Bar Fight! - Action
Spend a Fear to have a bar fight erupt in the tavern. When a PC tries to move through the tavern while the fight persists, they must succeed on an Agility or Presence Roll or take
Who started the fight? What will it take to stop it?

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