Cliffside Ascent
Traversal — Tier 1
A steep, rocky cliffside tall enough to make traversal dangerous.
Impulses: Cast the unready down to a rocky doom, draw people in with promise of what lies at the top
Difficulty: 12
Potential Adversaries: Construct, Deeproot Defender, Giant Scorpion, Glass Snake
Environment Features
The Climb - Passive
Climbing up the cliffside uses a Progress Countdown (12). It ticks down according to the following criteria when the PCs make an action roll to climb:
- Critical Success: Tick down 3
- Success withHope: Tick down 2
- Success withFear: Tick down 1
- Failure with Hope: No advancement
- Failure with Fear: Tick up 1
When the countdown triggers, the party has made it to the top of the cliff.
What strange formations are the stones arranged in? What ominous warnings did previous adventurers leave?
Pitons Left Behind - Passive
Previous climbers left behind large metal rods that climbers can use to aid their ascent. If a PC using the pitons fails an action roll to climb, they can mark a Stress instead of ticking the countdown up.
What do the shape and material of these pitons tell you about the previous climbers? How far apart are they from one another?
Fall - Action
Spend a Fear to have a PC’s handhold fail, plummeting them toward the ground. If they aren’t saved on the next action, they hit the ground and tick up the countdown by 2. The PC takes
How can you tell many others have fallen here before? What lives in these walls that might try to scare adventurers into falling for an easy meal?

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